A low-poly character I designed, roughly based on a sketch I made. The mask is based on a painting done by a faroese artist I like by the name of Øssur Mohr.
The model is around 5900 triangles and performs well in a quake 3 engine game. It was sculpted in Zbrush and textured in substance painter. Since the quake 3 engine is limited to Diffuse, Specular and glow and does not support PBR, I made a smart material in substance designer that bakes down the textures.











