Developer: Indoor sunglasses
Engine: Unity
Engine: Unity
My role: Concept artist, 3D environment designer, 3D prop designer, VFX
Programs I primarily used were:
Zbrush
Substance Painter/designer
Unity, amplify shader
Photoshop
During this project I primarily worked closely with concept artist and art director Apostolos-Alexandros(https://www.artstation.com/pechlivanidisalex) whose work I have included in context to the concepts and props I worked on.
Any work not done by me will have a caption with the artist's name.
Zbrush
Substance Painter/designer
Unity, amplify shader
Photoshop
During this project I primarily worked closely with concept artist and art director Apostolos-Alexandros(https://www.artstation.com/pechlivanidisalex) whose work I have included in context to the concepts and props I worked on.
Any work not done by me will have a caption with the artist's name.


