My role: 3D artist, VFX and overall design workflow
A school game project on Truemax where I made various props and main character.
The character is sculpted in zbrush and brought to maya for retopology and later textured and rigged it. This was my first time working on a full workflow of a character.
I was devised a way to achieve the style we were going for and I streamlined a method for the other students to use.
Back to Top